Wednesday, 9 March 2016

Week 7, Meeting with Ryan

Due to illness I did not attend the meeting. However there were a few notes I made to discuss:

The question of what makes a character successful- not just the design.

I noticed how characters are successful for different reasons, for example, the game itself being a success can make or turn the protagonist into a successful/ memorable/ recognisable character as they become a symbol for the game, a visual representation of it. However, other characters transcend the game, for example, Mario, their design becomes representative of the franchise and even the games industry itself.

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