Monday 18 January 2016

Meeting with Ryan, week 1

Questions that were addressed: 

Feedback on initial draft of questions for questionnaire:

Do you consider this design memorable? 

Is the design effective in conveying a sense of personality from the character? 

In your opinion, what works well in the design? 

Best and worst design elements?

What type of genre do you think this character fits into? 

Does the backstory fit with the visual design? 

Is the visual design alone strong enough; would you recognise the character easily if they were presented to you outside of their game world? (Does the character have enough unique identity?)

What is meant by: "narrative concept within which you can explore character design in a more focused, iterative manner" (feedback from pre-production portfolio).

Feedback:

Serious work on questionnaire will be in the next few weeks. 

Instead of having open questions, give options to choose from so that it is easier to limit the incoming data. Options for genre and design elements, e.g what works well? Hair, clothing etc.

Need to be able to produce visual data from the questionnaire. (This I am unclear about so will address it again next week)

Consider changing or rethinking the wording of the dissertation title, "appealing" instead of "memorable", what defines a memorable character? Perhaps it is too big of a topic to deal with. Might be better to stick with what makes for an appealing, or successful, character design? 

Following on from the point above, it is not always just the design that makes the character successful, it is also the game. Character designs such as Lara Croft aren't very visually interesting, yet are iconic due to the character itself as well as the game franchise. 

Look into pre-production artwork for games. 

Whilst life drawing classes are good practice, I do not have to go to classes and can learn from studying anatomy. This may be a better idea so I can better my understanding of how the body moves, so I can make my poses look more realistic when it comes to drawing my characters. 

Consider photo manipulation to aid in the creation of quick poses. Photobashing. 

"Narrative concept" can be like a story or something already existing as a concept. I decide to interpret this as a genre, so it limits me more, but not too much. 

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